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Vapor Type

Words that condense out of vapor and drift away

vapor-type-tw

Customize

Color
Vapor
Font Size
112px
Density
1.00
Particle Size
1.20px
Spread
1.20
Rise
1.00
Turbulence
0.80
Diffusion
0.35
Grain
1.00
Stagger
0.80
Condense
1.8s
Hold
2.4s
Dissolve
2.0s
Overlap
0.60
Breath
1.00
Breath Radius
0.80
Recovery
1.2s

Props

33
NameTypeDefaultDescription
wordsstring[]["Imagine", "Create", "Inspire"]Words or short phrases to cycle through. Each one condenses in place of the last.
as"span" | "div" | "p" | "h1" | … | "h6""span"Element to render. The component inherits font, size and weight from its parent and reserves room for the longest word.
align"start" | "center" | "end""center"How shorter words sit inside the space reserved for the longest one.
colorstring"currentColor"Colour of the lettering. Defaults to the surrounding text colour.
vaporColorstring"#B19EEF"Colour the particles fade to as they drift away from the letters. Pass "currentColor" for monochrome vapour.
densitynumber1Particles per square pixel of lettering. Higher values give finer, denser vapour.
particleSizenumber1.2Size of each particle in CSS pixels.
spreadnumber1.2How far the vapour travels before it fades, in multiples of the font size.
risenumber1Upward drift of the vapour. Negative values let it sink like cold air.
turbulencenumber0.8How strongly the air currents curl the vapour into wisps.
diffusionnumber0.35How much individual particles scatter away from the wisps. Higher values read as dust.
grainnumber1Size of the clumps the letters break into as they evaporate.
sweep"left" | "right" | "center" | "top" | "scatter""left"Where the evaporation starts and the next word lands first. Scatter breaks the word up in patches.
staggernumber0.8How spread out the sweep is. 0 transforms the whole word at once.
condensenumber1.8Seconds a word takes to condense out of the vapour.
holdnumber2.4Seconds each word stays fully formed.
dissolvenumber2Seconds a word takes to evaporate.
overlapnumber0.6How early the next word starts condensing, as a fraction of the dissolve. 0 waits for the vapour to clear.
loopbooleantrueKeep cycling. When false the last word stays in place.
startOnViewbooleantrueWait until the text scrolls into view before the first word condenses.
interactivebooleantrueLet the pointer blow the letters into vapour as it passes. Touch scrolling is ignored.
breathnumber1How strongly the pointer evaporates the letters. Faster movement blows harder.
breathRadiusnumber0.8Reach of the pointer, in multiples of the font size.
recoverynumber1.2Seconds blown letters take to settle back into place.
clickAdvancebooleantrueClicking the text evaporates the word outward from the click and brings in the next one.
pauseOnHoverbooleantrueKeep the current word in place while the pointer rests on it, so it can be played with.
area"parent" | "self" | "window""parent"Where the pointer is followed: over the parent element, only over the text, or anywhere.
pausedbooleanfalseFreezes the animation. Reduced-motion users always see the first word as plain text.
dprnumber2Maximum device pixel ratio for the canvas.
onWordChange(index: number) => void—Called when a word starts condensing, with its index in words.
ref{ next, replay }—Imperative controls: evaporate the current word now, or return to the first word.
classNamestring—Classes for the root element, for example font size and weight.
styleCSSProperties—Inline styles for the root element.
wordsstring[]

Words or short phrases to cycle through. Each one condenses in place of the last.

Default["Imagine", "Create", "Inspire"]
as"span" | "div" | "p" | "h1" | … | "h6"

Element to render. The component inherits font, size and weight from its parent and reserves room for the longest word.

Default"span"
align"start" | "center" | "end"

How shorter words sit inside the space reserved for the longest one.

Default"center"
colorstring

Colour of the lettering. Defaults to the surrounding text colour.

Default"currentColor"
vaporColorstring

Colour the particles fade to as they drift away from the letters. Pass "currentColor" for monochrome vapour.

Default"#B19EEF"
densitynumber

Particles per square pixel of lettering. Higher values give finer, denser vapour.

Default1
particleSizenumber

Size of each particle in CSS pixels.

Default1.2
spreadnumber

How far the vapour travels before it fades, in multiples of the font size.

Default1.2
risenumber

Upward drift of the vapour. Negative values let it sink like cold air.

Default1
turbulencenumber

How strongly the air currents curl the vapour into wisps.

Default0.8
diffusionnumber

How much individual particles scatter away from the wisps. Higher values read as dust.

Default0.35
grainnumber

Size of the clumps the letters break into as they evaporate.

Default1
sweep"left" | "right" | "center" | "top" | "scatter"

Where the evaporation starts and the next word lands first. Scatter breaks the word up in patches.

Default"left"
staggernumber

How spread out the sweep is. 0 transforms the whole word at once.

Default0.8
condensenumber

Seconds a word takes to condense out of the vapour.

Default1.8
holdnumber

Seconds each word stays fully formed.

Default2.4
dissolvenumber

Seconds a word takes to evaporate.

Default2
overlapnumber

How early the next word starts condensing, as a fraction of the dissolve. 0 waits for the vapour to clear.

Default0.6
loopboolean

Keep cycling. When false the last word stays in place.

Defaulttrue
startOnViewboolean

Wait until the text scrolls into view before the first word condenses.

Defaulttrue
interactiveboolean

Let the pointer blow the letters into vapour as it passes. Touch scrolling is ignored.

Defaulttrue
breathnumber

How strongly the pointer evaporates the letters. Faster movement blows harder.

Default1
breathRadiusnumber

Reach of the pointer, in multiples of the font size.

Default0.8
recoverynumber

Seconds blown letters take to settle back into place.

Default1.2
clickAdvanceboolean

Clicking the text evaporates the word outward from the click and brings in the next one.

Defaulttrue
pauseOnHoverboolean

Keep the current word in place while the pointer rests on it, so it can be played with.

Defaulttrue
area"parent" | "self" | "window"

Where the pointer is followed: over the parent element, only over the text, or anywhere.

Default"parent"
pausedboolean

Freezes the animation. Reduced-motion users always see the first word as plain text.

Defaultfalse
dprnumber

Maximum device pixel ratio for the canvas.

Default2
onWordChange(index: number) => void

Called when a word starts condensing, with its index in words.

Default—
ref{ next, replay }

Imperative controls: evaporate the current word now, or return to the first word.

Default—
classNamestring

Classes for the root element, for example font size and weight.

Default—
styleCSSProperties

Inline styles for the root element.

Default—