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Tessera Trail

A cursor trail of bouncy letter tiles

tessera-trail-tw

Customize

Color A
Color B
Letters
Cell Size
40px
Gap
4.0px
Radius
9px
Life
1.10s
Max Tiles
60
Pop
1.00
Exit Scale
0.50
Jitter
0.40
Gloss
0.60
Spread
3
Font Weight
600
Autoplay Speed
1.00
Idle Delay
1.50s

Props

24
NameTypeDefaultDescription
textstring"CREATE"Letters stamped one per tile, in order, as the trail grows. Spaces are skipped and emoji work.
colors[string, string]["#5227FF", "#FF9FFC"]Two colours the tiles flow between along the trail, blended in OKLab so the ramp stays vivid.
textColorstring"#FFFFFF"Colour of the letters. They carry a faint embossed shadow so they stay legible on light tiles.
cellSizenumber40Size of each grid cell in pixels. Tiles snap to this grid.
gapnumber4Grout between neighbouring tiles, in pixels.
radiusnumber9Corner radius of each tile in pixels.
lifenumber1.1Seconds a tile stays before it shrinks away.
maxTilesnumber60Most tiles on screen at once. The oldest start leaving early beyond this.
popnumber1Overshoot of the springy pop as each tile lands, from 0 to 2.
exitScalenumber0.5Size a tile shrinks to as it fades out. 1 keeps its size.
jitternumber0.4Random tilt of each tile, like hand-laid mosaic, from 0 (perfectly square) to 1.
glossnumber0.6Strength of the keycap highlight and shading, from 0 (flat) to 1.
spreadnumber3How many rings of tiles a click sends out across the grid.
burstbooleantrueClicking sends a diamond of tiles rippling out from the pointer and makes nearby tiles hop.
fontWeightnumber600Weight of the letters.
fontFamilystring"inherit"Font of the letters. inherit uses the font of the surrounding page.
autoplaybooleanfalseLay tiles along a wandering path while the pointer is away.
autoplaySpeednumber1Speed of that wandering.
idleDelaynumber1.5Seconds after the pointer leaves before the wandering path takes over again.
interactivebooleantrueLet the pointer and touch lay tiles. Reduced-motion users get plain tiles that appear and fade, with no pops, tilt, bursts or wandering.
ref{ burst, clear }—burst(x, y) sends a ripple of tiles from a point, in pixels from the top-left corner. clear() removes every tile.
childrenReactNode—Content the tiles are laid over.
classNamestring—Classes for the root element. It fills its parent, with a 240px minimum height.
styleCSSProperties—Inline styles for the root element.
textstring

Letters stamped one per tile, in order, as the trail grows. Spaces are skipped and emoji work.

Default"CREATE"
colors[string, string]

Two colours the tiles flow between along the trail, blended in OKLab so the ramp stays vivid.

Default["#5227FF", "#FF9FFC"]
textColorstring

Colour of the letters. They carry a faint embossed shadow so they stay legible on light tiles.

Default"#FFFFFF"
cellSizenumber

Size of each grid cell in pixels. Tiles snap to this grid.

Default40
gapnumber

Grout between neighbouring tiles, in pixels.

Default4
radiusnumber

Corner radius of each tile in pixels.

Default9
lifenumber

Seconds a tile stays before it shrinks away.

Default1.1
maxTilesnumber

Most tiles on screen at once. The oldest start leaving early beyond this.

Default60
popnumber

Overshoot of the springy pop as each tile lands, from 0 to 2.

Default1
exitScalenumber

Size a tile shrinks to as it fades out. 1 keeps its size.

Default0.5
jitternumber

Random tilt of each tile, like hand-laid mosaic, from 0 (perfectly square) to 1.

Default0.4
glossnumber

Strength of the keycap highlight and shading, from 0 (flat) to 1.

Default0.6
spreadnumber

How many rings of tiles a click sends out across the grid.

Default3
burstboolean

Clicking sends a diamond of tiles rippling out from the pointer and makes nearby tiles hop.

Defaulttrue
fontWeightnumber

Weight of the letters.

Default600
fontFamilystring

Font of the letters. inherit uses the font of the surrounding page.

Default"inherit"
autoplayboolean

Lay tiles along a wandering path while the pointer is away.

Defaultfalse
autoplaySpeednumber

Speed of that wandering.

Default1
idleDelaynumber

Seconds after the pointer leaves before the wandering path takes over again.

Default1.5
interactiveboolean

Let the pointer and touch lay tiles. Reduced-motion users get plain tiles that appear and fade, with no pops, tilt, bursts or wandering.

Defaulttrue
ref{ burst, clear }

burst(x, y) sends a ripple of tiles from a point, in pixels from the top-left corner. clear() removes every tile.

Default—
childrenReactNode

Content the tiles are laid over.

Default—
classNamestring

Classes for the root element. It fills its parent, with a 240px minimum height.

Default—
styleCSSProperties

Inline styles for the root element.

Default—