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Mosaic Waves

Waves rolling through a mosaic of shifting tiles

mosaic-waves-tw
pro.reactbits.dev
ComponentsBlocksTemplatesPricing
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Waves of tiled motion

Premium animated components and blocks, crafted to make your next launch feel alive.

Get startedBrowse library
9:41

Waves of tiled motion

Premium animated components and blocks, crafted to make your next launch feel alive.

Get startedBrowse library

Waves of tiled motion

Premium animated components and blocks, crafted to make your next launch feel alive.

Get startedLearn more

Customize

Pitch
4
Fill
0.50
Feather
0.15
Speed
1.00
Warp
0.38
Warp Scale
3.0
Detail Scale
7.0
Wave Scale
4.0
Falloff
5.0
Brightness
5.0
Ambient
0.00
Gamma
2.20
Vignette
0.00
Opacity
1.00
Color
Hot Color
Background
Cursor Pull
0.35
Cursor Glow
0.25
Cursor Reach
0.28

Props

30
NameTypeDefaultDescription
widthstring | number"100%"Container width.
heightstring | number"100%"Container height.
classNamestringundefinedAdditional CSS classes.
childrenReactNodeundefinedContent rendered above the effect.
pitchnumber4Distance between tile centres in CSS pixels.
fillnumber0.5Portion of each cell the tile fills, from 0 to 1.
shape"square" | "dot""square"Tile silhouette.
feathernumber0.15Softness of the tile edge, from 0 to 1.
speednumber1How fast the field drifts.
warpnumber0.375Strength of the domain warp that folds the field.
warpScalenumber3Scale of the warp field.
detailScalenumber7Scale of the finer warp riding inside the first.
waveScalenumber4Scale of the wave field being lit.
falloffnumber5Falloff exponent. Higher values tighten the bright ridges.
brightnessnumber5Overall gain applied to the wave.
ambientnumber0Level the darkest tiles settle at.
colorstring"#3366ff"Colour of the wave.
hotColorstring"#bfd4ff"Colour the brightest ridges shift toward.
backgroundColorstring"#0a0a0a"Background fill colour. Accepts "transparent".
gammanumber2.2Contrast curve applied at the end.
vignettenumber0Darkening toward the edges, from 0 to 1.
opacitynumber1Master alpha, from 0 to 1.
cursorInteractionbooleantrueLet the pointer bend and light the field.
cursorPullnumber0.35How far the pointer pulls the field.
cursorGlownumber0.25How much the pointer lights nearby tiles.
cursorReachnumber0.28Reach of the pointer, from 0 to 1.
adaptiveQualitybooleantrueDrop resolution when the frame rate falls short.
targetFpsnumber60Frame rate the adaptive pass aims for.
dprnumber2Upper bound on device pixel ratio.
pausedbooleanfalseHold the animation still.
widthstring | number

Container width.

Default"100%"
heightstring | number

Container height.

Default"100%"
classNamestring

Additional CSS classes.

Defaultundefined
childrenReactNode

Content rendered above the effect.

Defaultundefined
pitchnumber

Distance between tile centres in CSS pixels.

Default4
fillnumber

Portion of each cell the tile fills, from 0 to 1.

Default0.5
shape"square" | "dot"

Tile silhouette.

Default"square"
feathernumber

Softness of the tile edge, from 0 to 1.

Default0.15
speednumber

How fast the field drifts.

Default1
warpnumber

Strength of the domain warp that folds the field.

Default0.375
warpScalenumber

Scale of the warp field.

Default3
detailScalenumber

Scale of the finer warp riding inside the first.

Default7
waveScalenumber

Scale of the wave field being lit.

Default4
falloffnumber

Falloff exponent. Higher values tighten the bright ridges.

Default5
brightnessnumber

Overall gain applied to the wave.

Default5
ambientnumber

Level the darkest tiles settle at.

Default0
colorstring

Colour of the wave.

Default"#3366ff"
hotColorstring

Colour the brightest ridges shift toward.

Default"#bfd4ff"
backgroundColorstring

Background fill colour. Accepts "transparent".

Default"#0a0a0a"
gammanumber

Contrast curve applied at the end.

Default2.2
vignettenumber

Darkening toward the edges, from 0 to 1.

Default0
opacitynumber

Master alpha, from 0 to 1.

Default1
cursorInteractionboolean

Let the pointer bend and light the field.

Defaulttrue
cursorPullnumber

How far the pointer pulls the field.

Default0.35
cursorGlownumber

How much the pointer lights nearby tiles.

Default0.25
cursorReachnumber

Reach of the pointer, from 0 to 1.

Default0.28
adaptiveQualityboolean

Drop resolution when the frame rate falls short.

Defaulttrue
targetFpsnumber

Frame rate the adaptive pass aims for.

Default60
dprnumber

Upper bound on device pixel ratio.

Default2
pausedboolean

Hold the animation still.

Defaultfalse