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Ring Field

Wavy rings of fine dust drifting outward from a dark center

ring-field-tw

Customize

Base Color
Highlight Color
Background
Rings
6
Particles
46000
Thickness
0.34
Folds
3
Fold
0.90
Dust
0.14
Inner Radius
0.42
Outer Radius
1.30
Flow Speed
0.050
Morph
0.13
Lobes
3
Turbulence
0.45
Morph Speed
0.10
Twist
0.40
Rotation
0.010
Aspect
1.00
Tilt
0°
Center X
0.00
Center Y
0.00
Scale
1.00
Particle Size
1.30px
Size Variance
0.50
Sparkle
0.05
Prism
0.04
Twinkle
0.30
Fade
0.22
Glow
0.40
Intensity
1.00
Grain
0.30
Push
1.00
Pulse
1.00
Quality
1.00

Props

42
NameTypeDefaultDescription
colors[string, string]["#2f6fe0", "#b8f3ff"]Colour of the outer rings and colour of the inner rings, blended in OKLab as rings travel. A few particles burn toward white as sparkles.
backgroundColorstring"#0a0a0a"Colour behind the rings.
mode"auto" | "glow" | "ink""auto"glow adds light for dark backgrounds, ink lays down tinted dust for light ones. auto picks from the background brightness.
ringsnumber6Number of rings in the field at once, from 2 to 24.
particlesnumber46000Total number of particles shared by all rings, from 2,000 to 200,000. Small frames and lower quality draw a share of them at matching brightness.
thicknessnumber0.34Half-width of each ribbon as a fraction of the gap between rings. Ribbons show this width where they twist open.
foldsnumber3How many times each ribbon twists open around its ring. Between the open sections it turns edge-on into a thin bright thread.
foldnumber0.9How far the open sections twist toward you, from 0 (always a thin thread) to 1 (fully open, translucent bands).
dustnumber0.14Share of particles that drift loose between the rings as a faint haze, from 0 to 1.
innerRadiusnumber0.42Radius where rings appear, as a fraction of half the shorter side. Everything inside stays dark.
outerRadiusnumber1.3Radius where rings dissolve, as a fraction of half the shorter side.
flow"outward" | "inward""outward"Direction the rings travel. Rings fade in at one edge and fade out at the other.
flowSpeednumber0.05Travel speed in rings per second.
morphnumber0.13How far each ring bends away from a circle, as a fraction of its radius.
lobesnumber3Number of broad lobes around each ring, from 0 to 12.
turbulencenumber0.45Amount of finer ripple on top of the lobes.
morphSpeednumber0.1How quickly the ring shapes change.
twistnumber0.4How far each ring's lobes turn relative to the ring inside it, so the lobes line up along a spiral. Negative values wind the other way.
rotationnumber0.01Idle spin of the whole field in radians per second. Negative values turn clockwise.
aspectnumber1Horizontal stretch of the rings. Values above 1 give wide ellipses.
tiltnumber0Tilts the ring plane away from the viewer in degrees, from 0 (face-on) to 80, with perspective.
centerXnumber0Horizontal offset of the centre, from -1 (left edge) to 1 (right edge).
centerYnumber0Vertical offset of the centre, from -1 (top edge) to 1 (bottom edge).
scalenumber1Size of the whole field.
particleSizenumber1.3Particle size in CSS pixels. It stays the same on every screen density.
sizeVariancenumber0.5How much particle sizes vary, from 0 (all equal) to 1.
sparklenumber0.05How many particles burn near-white as sparkles, from 0 to 1.
prismnumber0.04Share of particles tinted with a random hue, like specks of colour in the dust, from 0 to 0.5.
twinklenumber0.3How much particles slowly shimmer, from 0 to 1.
fadenumber0.22Length of the fade at the inner and outer edges, as a fraction of the field.
glownumber0.4Soft bloom around the dust, from 0 to 3.
intensitynumber1Overall exposure.
grainnumber0.3Fine film grain over the lit dust, from 0 to 1.
interactivebooleantrueRespond to the pointer.
pushnumber1Moving the pointer through the field throws nearby particles along your path. They scatter, then drift back into their rings. 0 turns it off.
pulsenumber1Clicking sends a shockwave out from the pointer that pushes particles aside as it passes, then lets them settle. Each click fires its own wave. 0 turns it off.
pausedbooleanfalseFreeze the field. Reduced-motion users always get a still frame.
qualitynumber1Resolution and particle scale from 0.25 to 1. Lower values are cheaper on large screens.
ref{ pulse }—pulse() sends one shockwave from the centre, for example when a form is submitted.
childrenReactNode—Content placed over the background.
classNamestring—Classes for the root element. It fills its parent, with a 240px minimum height.
styleCSSProperties—Inline styles for the root element.
colors[string, string]

Colour of the outer rings and colour of the inner rings, blended in OKLab as rings travel. A few particles burn toward white as sparkles.

Default["#2f6fe0", "#b8f3ff"]
backgroundColorstring

Colour behind the rings.

Default"#0a0a0a"
mode"auto" | "glow" | "ink"

glow adds light for dark backgrounds, ink lays down tinted dust for light ones. auto picks from the background brightness.

Default"auto"
ringsnumber

Number of rings in the field at once, from 2 to 24.

Default6
particlesnumber

Total number of particles shared by all rings, from 2,000 to 200,000. Small frames and lower quality draw a share of them at matching brightness.

Default46000
thicknessnumber

Half-width of each ribbon as a fraction of the gap between rings. Ribbons show this width where they twist open.

Default0.34
foldsnumber

How many times each ribbon twists open around its ring. Between the open sections it turns edge-on into a thin bright thread.

Default3
foldnumber

How far the open sections twist toward you, from 0 (always a thin thread) to 1 (fully open, translucent bands).

Default0.9
dustnumber

Share of particles that drift loose between the rings as a faint haze, from 0 to 1.

Default0.14
innerRadiusnumber

Radius where rings appear, as a fraction of half the shorter side. Everything inside stays dark.

Default0.42
outerRadiusnumber

Radius where rings dissolve, as a fraction of half the shorter side.

Default1.3
flow"outward" | "inward"

Direction the rings travel. Rings fade in at one edge and fade out at the other.

Default"outward"
flowSpeednumber

Travel speed in rings per second.

Default0.05
morphnumber

How far each ring bends away from a circle, as a fraction of its radius.

Default0.13
lobesnumber

Number of broad lobes around each ring, from 0 to 12.

Default3
turbulencenumber

Amount of finer ripple on top of the lobes.

Default0.45
morphSpeednumber

How quickly the ring shapes change.

Default0.1
twistnumber

How far each ring's lobes turn relative to the ring inside it, so the lobes line up along a spiral. Negative values wind the other way.

Default0.4
rotationnumber

Idle spin of the whole field in radians per second. Negative values turn clockwise.

Default0.01
aspectnumber

Horizontal stretch of the rings. Values above 1 give wide ellipses.

Default1
tiltnumber

Tilts the ring plane away from the viewer in degrees, from 0 (face-on) to 80, with perspective.

Default0
centerXnumber

Horizontal offset of the centre, from -1 (left edge) to 1 (right edge).

Default0
centerYnumber

Vertical offset of the centre, from -1 (top edge) to 1 (bottom edge).

Default0
scalenumber

Size of the whole field.

Default1
particleSizenumber

Particle size in CSS pixels. It stays the same on every screen density.

Default1.3
sizeVariancenumber

How much particle sizes vary, from 0 (all equal) to 1.

Default0.5
sparklenumber

How many particles burn near-white as sparkles, from 0 to 1.

Default0.05
prismnumber

Share of particles tinted with a random hue, like specks of colour in the dust, from 0 to 0.5.

Default0.04
twinklenumber

How much particles slowly shimmer, from 0 to 1.

Default0.3
fadenumber

Length of the fade at the inner and outer edges, as a fraction of the field.

Default0.22
glownumber

Soft bloom around the dust, from 0 to 3.

Default0.4
intensitynumber

Overall exposure.

Default1
grainnumber

Fine film grain over the lit dust, from 0 to 1.

Default0.3
interactiveboolean

Respond to the pointer.

Defaulttrue
pushnumber

Moving the pointer through the field throws nearby particles along your path. They scatter, then drift back into their rings. 0 turns it off.

Default1
pulsenumber

Clicking sends a shockwave out from the pointer that pushes particles aside as it passes, then lets them settle. Each click fires its own wave. 0 turns it off.

Default1
pausedboolean

Freeze the field. Reduced-motion users always get a still frame.

Defaultfalse
qualitynumber

Resolution and particle scale from 0.25 to 1. Lower values are cheaper on large screens.

Default1
ref{ pulse }

pulse() sends one shockwave from the centre, for example when a form is submitted.

Default—
childrenReactNode

Content placed over the background.

Default—
classNamestring

Classes for the root element. It fills its parent, with a 240px minimum height.

Default—
styleCSSProperties

Inline styles for the root element.

Default—