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Hexagonal Vault

A hexagon grid lit by a soft light that follows the cursor

hexagonal-vault-tw

Customize

Background
Cool
Hot
Cell Size
1.90
Line Width
0.50px
Lit Width
1.8px
Lattice
0.40
Glow
1.50
Glow Radius
0.50
Core
0.40
Vignette
0.00
Grain
1.00
Trail Length
3.0s
Trail Width
1.00
Follow
0.50
Flow
0.50
Shimmer
1.00
Speed
1.00
Pulse Speed
1.00
Seed
0

Props

27
NameTypeDefaultDescription
colorsstring[]["#5227FF", "#FF9FFC"]Two colours: edges as they cool, then the hot light where the pointer has just passed.
backgroundColorstring"#0a0a0a"Colour behind the lattice. Light backgrounds switch to ink lines. Pass "transparent" to show the page.
cellSizenumber1.9Size of the hexagonal cells. 1 is 72px between cell centres.
lineWidthnumber0.5Width of the resting lattice lines, in pixels.
litWidthnumber1.8Width of an edge at full light, in pixels.
latticenumber0.4Visibility of the resting lattice. 0 hides it, so only lit edges appear.
glownumber1.5Strength of the glow around lit edges.
glowRadiusnumber0.5How far the glow spreads from each lit edge.
corenumber0.4How close to white the hottest edges burn, from 0 to 1.
vignettenumber0Soft lift of the background towards the centre, from 0 to 1.
grainnumber1Fine film grain over the whole surface, from 0 to 1.
trailLengthnumber3How long the afterglow lingers on the lattice where the light has passed. It fades faster at its edges, so it tapers as it goes.
trailWidthnumber1Size of the pool of light that follows the pointer, and of the afterglow it leaves.
follownumber0.5Stiffness of the spring the light follows the pointer on. Lower values glide further behind and settle more softly.
flownumber0.5Momentum carried by the afterglow: it keeps drifting in the direction of motion after the pointer slows, from 0 to 1.
autoplaybooleantrueWhile the pointer is away, the light wanders the lattice on its own along a smooth, meandering path, leaving its afterglow. When the pointer returns, the light glides over to it.
shimmernumber1A slow band of light sweeping across the resting lattice. 0 disables it.
speednumber1Pace of the idle animation: the wandering light and the shimmer. 0 holds them still.
interactivebooleantrueA soft light glides after the pointer on a damped spring. It glows brighter while moving and leaves a fading afterglow on the lattice.
clickPulsesbooleantrueEach click sends sparks racing outward along every edge from the point you clicked. Rapid clicks stack.
pulseSpeednumber1How fast the sparks travel.
seednumber0Changes where the wandering light starts and the path it takes.
pausedbooleanfalseFreezes the idle animation, so the wandering light holds still. The pointer and clicks still work.
dprnumber2Upper bound for the device pixel ratio.
classNamestring—Classes for the root element. Give it a height.
styleCSSProperties—Inline styles for the root element.
childrenReactNode—Content layered above the lattice.
colorsstring[]

Two colours: edges as they cool, then the hot light where the pointer has just passed.

Default["#5227FF", "#FF9FFC"]
backgroundColorstring

Colour behind the lattice. Light backgrounds switch to ink lines. Pass "transparent" to show the page.

Default"#0a0a0a"
cellSizenumber

Size of the hexagonal cells. 1 is 72px between cell centres.

Default1.9
lineWidthnumber

Width of the resting lattice lines, in pixels.

Default0.5
litWidthnumber

Width of an edge at full light, in pixels.

Default1.8
latticenumber

Visibility of the resting lattice. 0 hides it, so only lit edges appear.

Default0.4
glownumber

Strength of the glow around lit edges.

Default1.5
glowRadiusnumber

How far the glow spreads from each lit edge.

Default0.5
corenumber

How close to white the hottest edges burn, from 0 to 1.

Default0.4
vignettenumber

Soft lift of the background towards the centre, from 0 to 1.

Default0
grainnumber

Fine film grain over the whole surface, from 0 to 1.

Default1
trailLengthnumber

How long the afterglow lingers on the lattice where the light has passed. It fades faster at its edges, so it tapers as it goes.

Default3
trailWidthnumber

Size of the pool of light that follows the pointer, and of the afterglow it leaves.

Default1
follownumber

Stiffness of the spring the light follows the pointer on. Lower values glide further behind and settle more softly.

Default0.5
flownumber

Momentum carried by the afterglow: it keeps drifting in the direction of motion after the pointer slows, from 0 to 1.

Default0.5
autoplayboolean

While the pointer is away, the light wanders the lattice on its own along a smooth, meandering path, leaving its afterglow. When the pointer returns, the light glides over to it.

Defaulttrue
shimmernumber

A slow band of light sweeping across the resting lattice. 0 disables it.

Default1
speednumber

Pace of the idle animation: the wandering light and the shimmer. 0 holds them still.

Default1
interactiveboolean

A soft light glides after the pointer on a damped spring. It glows brighter while moving and leaves a fading afterglow on the lattice.

Defaulttrue
clickPulsesboolean

Each click sends sparks racing outward along every edge from the point you clicked. Rapid clicks stack.

Defaulttrue
pulseSpeednumber

How fast the sparks travel.

Default1
seednumber

Changes where the wandering light starts and the path it takes.

Default0
pausedboolean

Freezes the idle animation, so the wandering light holds still. The pointer and clicks still work.

Defaultfalse
dprnumber

Upper bound for the device pixel ratio.

Default2
classNamestring

Classes for the root element. Give it a height.

Default—
styleCSSProperties

Inline styles for the root element.

Default—
childrenReactNode

Content layered above the lattice.

Default—