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Prismatic Slats

Colored liquid refracted through fluted glass

prismatic-slats-tw

Customize

Background
Primary
Secondary
Angle
31°
Flutes
8
Refraction
4.0
Aberration
0.61
Softness
0.50
Wave
0.06
Wave Frequency
1.5
Drift
0.00
Highlight
0.12
Highlight Softness
0.30
Light Angle
-90°
Radius
6.5
Momentum
13
Swirl
0
Intensity
1.00
Trail
1.00
Texture
0.60
Grain
0.050
Speed
1.00

Props

28
NameTypeDefaultDescription
colors[string, string]["#5227FF", "#FF9FFC"]Two liquid colours. Strokes up and to the right lean towards the second, strokes down and to the left towards the first.
backgroundColorstring"#050505"Surface behind the glass. Light surfaces switch to soft shadows instead of highlights. Pass "transparent" to show the page.
texturenumber0.6Strength of the slow swirl in the surface behind the glass.
anglenumber28Direction of the flutes in degrees. 0 gives vertical bars.
flutesnumber8Number of flutes across the width of the frame.
refractionnumber4How strongly each flute bends and compresses the light behind it.
aberrationnumber0.61Splits red, green and blue at the flute seams.
softnessnumber0.50 keeps each flute flat in the middle with sharp seams, 1 bends it in a gentle curve.
wavenumber0.06How far the flutes sway along their length.
waveFrequencynumber1.5How many sways fit along each flute.
driftnumber0Slowly slides the flutes sideways. Negative reverses it.
highlightnumber0.12Strength of the specular line on each flute.
highlightSoftnessnumber0.30 keeps the highlight pin sharp, 1 spreads it into a sheen.
lightAnglenumber-90Where the highlight sits across each flute, in degrees.
radiusnumber6.5Size of the liquid stroke each pointer movement pours in.
momentumnumber13How hard the pointer stirs the liquid and how long the flow keeps going after it stops.
swirlnumber0Lets the liquid behave like a full fluid that curls into eddies. 0 keeps each movement a single smooth stroke.
intensitynumber1How much coloured liquid the pointer pours in.
trailnumber1How slowly the liquid fades once the pointer rests.
autoplaybooleantrueStirs the liquid along a slow wandering path whenever the pointer has been away for a moment, so the surface never sits empty on touch screens.
interactivebooleantrueLets the pointer stir coloured liquid behind the glass.
grainnumber0.05Film grain, weighted towards the darker areas.
speednumber1Speed of the surface swirl, the flute sway and the autoplay light.
pausedbooleanfalseFreezes the animation.
dprnumber1.5Upper bound for the device pixel ratio.
classNamestring—Classes for the root element. Give it a height.
styleCSSProperties—Inline styles for the root element.
childrenReactNode—Content layered above the glass.
colors[string, string]

Two liquid colours. Strokes up and to the right lean towards the second, strokes down and to the left towards the first.

Default["#5227FF", "#FF9FFC"]
backgroundColorstring

Surface behind the glass. Light surfaces switch to soft shadows instead of highlights. Pass "transparent" to show the page.

Default"#050505"
texturenumber

Strength of the slow swirl in the surface behind the glass.

Default0.6
anglenumber

Direction of the flutes in degrees. 0 gives vertical bars.

Default28
flutesnumber

Number of flutes across the width of the frame.

Default8
refractionnumber

How strongly each flute bends and compresses the light behind it.

Default4
aberrationnumber

Splits red, green and blue at the flute seams.

Default0.61
softnessnumber

0 keeps each flute flat in the middle with sharp seams, 1 bends it in a gentle curve.

Default0.5
wavenumber

How far the flutes sway along their length.

Default0.06
waveFrequencynumber

How many sways fit along each flute.

Default1.5
driftnumber

Slowly slides the flutes sideways. Negative reverses it.

Default0
highlightnumber

Strength of the specular line on each flute.

Default0.12
highlightSoftnessnumber

0 keeps the highlight pin sharp, 1 spreads it into a sheen.

Default0.3
lightAnglenumber

Where the highlight sits across each flute, in degrees.

Default-90
radiusnumber

Size of the liquid stroke each pointer movement pours in.

Default6.5
momentumnumber

How hard the pointer stirs the liquid and how long the flow keeps going after it stops.

Default13
swirlnumber

Lets the liquid behave like a full fluid that curls into eddies. 0 keeps each movement a single smooth stroke.

Default0
intensitynumber

How much coloured liquid the pointer pours in.

Default1
trailnumber

How slowly the liquid fades once the pointer rests.

Default1
autoplayboolean

Stirs the liquid along a slow wandering path whenever the pointer has been away for a moment, so the surface never sits empty on touch screens.

Defaulttrue
interactiveboolean

Lets the pointer stir coloured liquid behind the glass.

Defaulttrue
grainnumber

Film grain, weighted towards the darker areas.

Default0.05
speednumber

Speed of the surface swirl, the flute sway and the autoplay light.

Default1
pausedboolean

Freezes the animation.

Defaultfalse
dprnumber

Upper bound for the device pixel ratio.

Default1.5
classNamestring

Classes for the root element. Give it a height.

Default—
styleCSSProperties

Inline styles for the root element.

Default—
childrenReactNode

Content layered above the glass.

Default—