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Glyph Ember

ASCII fire licking up from a white-hot bed of glyphs

glyph-ember-tw

Customize

Body
Core
Background
Glyph Size
11px
Spacing
1.00
Height
0.45
Fuel
1.00
Turbulence
0.60
Wind
0.15
Flicker
0.50
Sparks
0.50
Smoke
0.35
Pulse
0.00
Speed
1.00
Glow
0.35
Intensity
1.00
Snuff Radius
70px
Snuff Strength
0.80
Stoke Strength
1.00

Props

30
NameTypeDefaultDescription
colors[string, string]["#7B3DFF", "#FF7AD9"]Colour of the flame body and colour of its hot core, blended in OKLab. The tips fade to a deep shade of the first and the bed burns white-hot.
backgroundColorstring"#0A0A0A"Colour behind the fire.
mode"auto" | "glow" | "ink""auto"glow adds light for dark backgrounds, ink prints coloured glyphs for light ones. auto picks from the background brightness.
charsetstringdense ASCII rampCharacters the fire is drawn with. They are sorted by how much ink each one uses, so any string works as a density ramp: letters, blocks, digits or your own.
fontFamilystringsystem monospaceFont used to draw the glyphs. Use a font that is already loaded on the page.
glyphSizenumber11Height of the glyphs in pixels. Smaller glyphs give a finer, denser fire.
spacingnumber1Horizontal gap between glyph columns, from 0.6 (packed) to 3 (sparse).
heightnumber0.45How high the flames reach, as a fraction of the height.
fuelnumber1Heat of the bed feeding the fire, from 0 to 2.
turbulencenumber0.6How much the rising heat swirls and licks, from 0 (straight) to 2.
windnumber0.15Sideways draft from -1 (left) to 1 (right), with slow natural gusts.
flickernumber0.5How fast individual glyphs shimmer between neighbouring characters, from 0 to 1.
sparksnumber0.5How many sparks drift up from the bed, from 0 to 1.
smokenumber0.35How much faint smoke the flame tips leave behind as they cool, from 0 to 1.
pulsenumber0Slow breathing of the fire's heat, from 0 (steady) to 1.
speednumber1Overall animation speed.
glownumber0.35Soft bloom around the hottest glyphs, from 0 to 3.
intensitynumber1Overall exposure.
interactivebooleantrueRespond to the pointer.
snuffbooleantrueThe pointer snuffs the flames it touches. They die down around it and turn into grey smoke that curls upward, then the fire recovers when the pointer moves on.
snuffRadiusnumber70Radius of the snuffed zone around the pointer, in pixels.
snuffStrengthnumber0.8How strongly the pointer smothers the flames, from 0 to 1.
clickStokebooleantrueClicking stokes the fire like a bellows: the flames there leap up and a burst of sparks flies upward.
stokeStrengthnumber1Strength of a stoke, from 0 to 3.
pausedbooleanfalseFreeze the fire. Reduced-motion users always get a still frame.
qualitynumber1Resolution scale from 0.25 to 1. Lower values are cheaper on large screens.
ref{ stoke }—stoke(x) stokes the fire at a horizontal position between 0 and 1, for example when a form is submitted.
childrenReactNode—Content placed over the background.
classNamestring—Classes for the root element. It fills its parent, with a 240px minimum height.
styleCSSProperties—Inline styles for the root element.
colors[string, string]

Colour of the flame body and colour of its hot core, blended in OKLab. The tips fade to a deep shade of the first and the bed burns white-hot.

Default["#7B3DFF", "#FF7AD9"]
backgroundColorstring

Colour behind the fire.

Default"#0A0A0A"
mode"auto" | "glow" | "ink"

glow adds light for dark backgrounds, ink prints coloured glyphs for light ones. auto picks from the background brightness.

Default"auto"
charsetstring

Characters the fire is drawn with. They are sorted by how much ink each one uses, so any string works as a density ramp: letters, blocks, digits or your own.

Defaultdense ASCII ramp
fontFamilystring

Font used to draw the glyphs. Use a font that is already loaded on the page.

Defaultsystem monospace
glyphSizenumber

Height of the glyphs in pixels. Smaller glyphs give a finer, denser fire.

Default11
spacingnumber

Horizontal gap between glyph columns, from 0.6 (packed) to 3 (sparse).

Default1
heightnumber

How high the flames reach, as a fraction of the height.

Default0.45
fuelnumber

Heat of the bed feeding the fire, from 0 to 2.

Default1
turbulencenumber

How much the rising heat swirls and licks, from 0 (straight) to 2.

Default0.6
windnumber

Sideways draft from -1 (left) to 1 (right), with slow natural gusts.

Default0.15
flickernumber

How fast individual glyphs shimmer between neighbouring characters, from 0 to 1.

Default0.5
sparksnumber

How many sparks drift up from the bed, from 0 to 1.

Default0.5
smokenumber

How much faint smoke the flame tips leave behind as they cool, from 0 to 1.

Default0.35
pulsenumber

Slow breathing of the fire's heat, from 0 (steady) to 1.

Default0
speednumber

Overall animation speed.

Default1
glownumber

Soft bloom around the hottest glyphs, from 0 to 3.

Default0.35
intensitynumber

Overall exposure.

Default1
interactiveboolean

Respond to the pointer.

Defaulttrue
snuffboolean

The pointer snuffs the flames it touches. They die down around it and turn into grey smoke that curls upward, then the fire recovers when the pointer moves on.

Defaulttrue
snuffRadiusnumber

Radius of the snuffed zone around the pointer, in pixels.

Default70
snuffStrengthnumber

How strongly the pointer smothers the flames, from 0 to 1.

Default0.8
clickStokeboolean

Clicking stokes the fire like a bellows: the flames there leap up and a burst of sparks flies upward.

Defaulttrue
stokeStrengthnumber

Strength of a stoke, from 0 to 3.

Default1
pausedboolean

Freeze the fire. Reduced-motion users always get a still frame.

Defaultfalse
qualitynumber

Resolution scale from 0.25 to 1. Lower values are cheaper on large screens.

Default1
ref{ stoke }

stoke(x) stokes the fire at a horizontal position between 0 and 1, for example when a form is submitted.

Default—
childrenReactNode

Content placed over the background.

Default—
classNamestring

Classes for the root element. It fills its parent, with a 240px minimum height.

Default—
styleCSSProperties

Inline styles for the root element.

Default—