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Glyph Orb

A banded ASCII planet turning slowly in the light of a distant sun

glyph-orb-tw

Customize

Shadow
Sunlit
Background
Glyph Size
10px
Spacing
1.10
Size
1.00
Center X
0.50
Center Y
0.50
Tilt
-24°
Spin
1.00
Bands
9.0
Turbulence
1.00
Light Angle
-45°
Light Height
0.40
Rim
0.70
Atmosphere
0.60
Contrast
0.40
Glow
0.12
Intensity
1.00
Momentum
0.50
Storm Strength
1.00

Props

33
NameTypeDefaultDescription
colors[string, string]["#6D3DFF", "#FF9BE1"]Colour of the planet's shadowed bands and colour of its sunlit clouds, blended in OKLab. The brightest limb burns toward white.
backgroundColorstring"#0A0A0A"Colour of the space around the planet.
mode"auto" | "glow" | "ink""auto"glow adds light for dark backgrounds, ink prints coloured characters for light ones. auto picks from the background brightness.
charsetstringdense ASCII rampCharacters the planet is drawn with. They are sorted by how much ink each one uses, so any string works as a brightness ramp.
fontFamilystringsystem monospaceFont used to draw the characters. Use a font that is already loaded on the page.
glyphSizenumber10Height of the characters in pixels. Smaller characters give a finer, more photographic planet.
spacingnumber1.1Horizontal gap between character columns, from 0.6 (packed) to 2.5 (airy).
sizenumber1Size of the planet relative to the frame. Large values with a low centerY make a horizon.
centerXnumber0.5Horizontal position of the planet, from 0 (left) to 1 (right). Values outside that range move it off-frame.
centerYnumber0.5Vertical position of the planet, from 0 (top) to 1 (bottom). Values above 1 let it rise from below the frame.
tiltnumber-24Lean of the planet's axis in degrees.
spinnumber1Rotation speed. Negative values turn the planet the other way.
bandsnumber9Number of cloud bands from pole to pole.
turbulencenumber1How much the bands swirl and break into eddies, from 0 (clean stripes) to 3.
lightAnglenumber-45Direction the sunlight comes from, in degrees around the planet. 0 lights it from above.
lightHeightnumber0.4How far in front of the planet the sun sits, from 0 (behind it, a thin crescent) to 1 (in front, fully lit).
hoverLightbooleantrueThe sun follows the pointer around the planet, so the lit side turns to face it, then drifts back when the pointer leaves.
rimnumber0.7Brightness of the sunlit rim where light scatters through the planet's edge, from 0 to 2.
atmospherenumber0.6Faint haze just beyond the lit limb, from 0 to 2.
contrastnumber0.4How quickly the characters get denser with brightness, from 0 (soft) to 1 (punchy).
glownumber0.12Soft bloom around the brightest characters, from 0 to 3.
intensitynumber1Overall exposure.
interactivebooleantrueRespond to the pointer.
draggablebooleantrueGrab the planet and spin it in any direction. It keeps its momentum, then settles back to its natural axis.
momentumnumber0.5How long a spin keeps going before it slows, from 0 to 1.
clickStormbooleantrueClicking the planet seeds a storm: the clouds there curl into a spinning vortex that drifts with the rotation and slowly dissolves.
stormStrengthnumber1How tightly a storm winds, from 0 to 3.
pausedbooleanfalseFreeze the planet. Reduced-motion users always get a still frame.
qualitynumber1Resolution scale from 0.25 to 1. Lower values are cheaper on large screens.
ref{ storm }—storm(x, y) seeds a storm at a point on the planet's disc, given as fractions from 0 to 1.
childrenReactNode—Content placed over the background.
classNamestring—Classes for the root element. It fills its parent, with a 240px minimum height.
styleCSSProperties—Inline styles for the root element.
colors[string, string]

Colour of the planet's shadowed bands and colour of its sunlit clouds, blended in OKLab. The brightest limb burns toward white.

Default["#6D3DFF", "#FF9BE1"]
backgroundColorstring

Colour of the space around the planet.

Default"#0A0A0A"
mode"auto" | "glow" | "ink"

glow adds light for dark backgrounds, ink prints coloured characters for light ones. auto picks from the background brightness.

Default"auto"
charsetstring

Characters the planet is drawn with. They are sorted by how much ink each one uses, so any string works as a brightness ramp.

Defaultdense ASCII ramp
fontFamilystring

Font used to draw the characters. Use a font that is already loaded on the page.

Defaultsystem monospace
glyphSizenumber

Height of the characters in pixels. Smaller characters give a finer, more photographic planet.

Default10
spacingnumber

Horizontal gap between character columns, from 0.6 (packed) to 2.5 (airy).

Default1.1
sizenumber

Size of the planet relative to the frame. Large values with a low centerY make a horizon.

Default1
centerXnumber

Horizontal position of the planet, from 0 (left) to 1 (right). Values outside that range move it off-frame.

Default0.5
centerYnumber

Vertical position of the planet, from 0 (top) to 1 (bottom). Values above 1 let it rise from below the frame.

Default0.5
tiltnumber

Lean of the planet's axis in degrees.

Default-24
spinnumber

Rotation speed. Negative values turn the planet the other way.

Default1
bandsnumber

Number of cloud bands from pole to pole.

Default9
turbulencenumber

How much the bands swirl and break into eddies, from 0 (clean stripes) to 3.

Default1
lightAnglenumber

Direction the sunlight comes from, in degrees around the planet. 0 lights it from above.

Default-45
lightHeightnumber

How far in front of the planet the sun sits, from 0 (behind it, a thin crescent) to 1 (in front, fully lit).

Default0.4
hoverLightboolean

The sun follows the pointer around the planet, so the lit side turns to face it, then drifts back when the pointer leaves.

Defaulttrue
rimnumber

Brightness of the sunlit rim where light scatters through the planet's edge, from 0 to 2.

Default0.7
atmospherenumber

Faint haze just beyond the lit limb, from 0 to 2.

Default0.6
contrastnumber

How quickly the characters get denser with brightness, from 0 (soft) to 1 (punchy).

Default0.4
glownumber

Soft bloom around the brightest characters, from 0 to 3.

Default0.12
intensitynumber

Overall exposure.

Default1
interactiveboolean

Respond to the pointer.

Defaulttrue
draggableboolean

Grab the planet and spin it in any direction. It keeps its momentum, then settles back to its natural axis.

Defaulttrue
momentumnumber

How long a spin keeps going before it slows, from 0 to 1.

Default0.5
clickStormboolean

Clicking the planet seeds a storm: the clouds there curl into a spinning vortex that drifts with the rotation and slowly dissolves.

Defaulttrue
stormStrengthnumber

How tightly a storm winds, from 0 to 3.

Default1
pausedboolean

Freeze the planet. Reduced-motion users always get a still frame.

Defaultfalse
qualitynumber

Resolution scale from 0.25 to 1. Lower values are cheaper on large screens.

Default1
ref{ storm }

storm(x, y) seeds a storm at a point on the planet's disc, given as fractions from 0 to 1.

Default—
childrenReactNode

Content placed over the background.

Default—
classNamestring

Classes for the root element. It fills its parent, with a 240px minimum height.

Default—
styleCSSProperties

Inline styles for the root element.

Default—