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Specter Orb

A ghostly orb wrapped in drifting smoke

specter-orb-tw
pro.reactbits.dev
ComponentsBlocksTemplatesPricing
Get Pro

A little magic in the dark

Premium animated components and blocks, crafted to make your next launch feel alive.

Get startedBrowse library
9:41

A little magic in the dark

Premium animated components and blocks, crafted to make your next launch feel alive.

Get startedBrowse library

A little magic in the dark

Premium animated components and blocks, crafted to make your next launch feel alive.

Get startedLearn more

Customize

Radius
0.35
Turbulence
0.30
Noise Scale
1.00
Flow Speed
0.30
Octaves
3
Roughness
0.50
Steps
32
Stride
1.00
Zoom
1.00
Mask Radius
1.00
Mask Feather
0.020
Rim Strength
0.75
Rim Power
3.0
Specular Strength
1.00
Specular Sharpness
12
Glow Strength
1.00
Glow Falloff
32
Gamma
1.25
Brightness
1.00
Opacity
1.00
Cursor Light
0.35
Key Color
Fill Color
Ambient Color
Specular A
Specular B
Background

Props

37
NameTypeDefaultDescription
widthstring | number"100%"Width of the container.
heightstring | number"100%"Height of the container.
classNamestring-Extra classes for the container.
childrenReactNode-Content stacked above the orb.
radiusnumber0.35Radius of the smooth core before displacement.
turbulencenumber0.3How far the noise pushes the surface outward.
noiseScalenumber1Frequency of the displacement field.
flowSpeednumber0.3Speed the field drifts through the orb.
octavesnumber3Octaves baked into the displacement field.
roughnessnumber0.5Amplitude falloff between octaves.
lacunaritynumber2Frequency gain between octaves.
stepsnumber32Maximum ray march iterations.
stridenumber1Fraction of each distance estimate to advance. Lower is safer, higher is faster.
zoomnumber1Scales the orb inside the frame.
maskRadiusnumber1Radius of the circular cutout.
maskFeathernumber0.02Softness of the circular cutout.
colorAstring"#4da6ff"Key light color.
colorBstring"#9959ff"Fill light color.
colorCstring"#6680ff"Ambient wrap color.
rimStrengthnumber0.75Strength of the two opposing rim lights.
rimPowernumber3Tightness of the rim falloff.
specularColorAstring"#669fff"Color of the primary highlight.
specularColorBstring"#998fff"Color of the secondary highlight.
specularStrengthnumber1Strength of both highlights.
specularSharpnessnumber12Tightness of the highlights.
glowStrengthnumber1Strength of the halo around the silhouette.
glowFalloffnumber32Tightness of the halo falloff.
gammanumber1.25Contrast curve applied at the end.
brightnessnumber1Overall gain.
opacitynumber1Master alpha of the canvas.
backgroundColorstring"#0a0a0a"Fill behind the orb. Accepts "transparent".
cursorInteractionbooleantrueLet the pointer swing the lighting.
cursorLightnumber0.35How far the pointer swings the lighting.
adaptiveQualitybooleantrueDrop resolution when the frame rate falls short.
targetFpsnumber60Frame rate the adaptive pass aims for.
dprnumber2Upper bound on device pixel ratio.
pausedbooleanfalseHold the animation still.
widthstring | number

Width of the container.

Default"100%"
heightstring | number

Height of the container.

Default"100%"
classNamestring

Extra classes for the container.

Default-
childrenReactNode

Content stacked above the orb.

Default-
radiusnumber

Radius of the smooth core before displacement.

Default0.35
turbulencenumber

How far the noise pushes the surface outward.

Default0.3
noiseScalenumber

Frequency of the displacement field.

Default1
flowSpeednumber

Speed the field drifts through the orb.

Default0.3
octavesnumber

Octaves baked into the displacement field.

Default3
roughnessnumber

Amplitude falloff between octaves.

Default0.5
lacunaritynumber

Frequency gain between octaves.

Default2
stepsnumber

Maximum ray march iterations.

Default32
stridenumber

Fraction of each distance estimate to advance. Lower is safer, higher is faster.

Default1
zoomnumber

Scales the orb inside the frame.

Default1
maskRadiusnumber

Radius of the circular cutout.

Default1
maskFeathernumber

Softness of the circular cutout.

Default0.02
colorAstring

Key light color.

Default"#4da6ff"
colorBstring

Fill light color.

Default"#9959ff"
colorCstring

Ambient wrap color.

Default"#6680ff"
rimStrengthnumber

Strength of the two opposing rim lights.

Default0.75
rimPowernumber

Tightness of the rim falloff.

Default3
specularColorAstring

Color of the primary highlight.

Default"#669fff"
specularColorBstring

Color of the secondary highlight.

Default"#998fff"
specularStrengthnumber

Strength of both highlights.

Default1
specularSharpnessnumber

Tightness of the highlights.

Default12
glowStrengthnumber

Strength of the halo around the silhouette.

Default1
glowFalloffnumber

Tightness of the halo falloff.

Default32
gammanumber

Contrast curve applied at the end.

Default1.25
brightnessnumber

Overall gain.

Default1
opacitynumber

Master alpha of the canvas.

Default1
backgroundColorstring

Fill behind the orb. Accepts "transparent".

Default"#0a0a0a"
cursorInteractionboolean

Let the pointer swing the lighting.

Defaulttrue
cursorLightnumber

How far the pointer swings the lighting.

Default0.35
adaptiveQualityboolean

Drop resolution when the frame rate falls short.

Defaulttrue
targetFpsnumber

Frame rate the adaptive pass aims for.

Default60
dprnumber

Upper bound on device pixel ratio.

Default2
pausedboolean

Hold the animation still.

Defaultfalse