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Glyph Sonar

Sonar pings sweeping a field of glyphs, lighting up drifting shoals

glyph-sonar-tw

Customize

Shoals
Echo
Background
Glyph Size
11px
Spacing
1.00
Glyph Weight
1.00
Density
0.50
Scale
1.00
Drift
1.00
Drift Angle
20°
Ambient
0.35
Interval
3.4s
Origin X
0.50
Origin Y
0.50
Ping Speed
1.00
Range
1.00
Ring Width
1.00
Persistence
0.60s
Reveal
0.50
Echo Strength
1.00
Glow
0.12
Intensity
1.00
Speed
1.00

Props

35
NameTypeDefaultDescription
colors[string, string]["#7C5CFF", "#FF9FFC"]Colour of the resting shoals and colour of the echo where a ping strikes them, blended in OKLab. The crest of a strike burns toward white.
backgroundColorstring"#0A0A0A"Colour of the open water.
mode"auto" | "glow" | "ink""auto"glow adds light for dark backgrounds, ink prints coloured glyphs for light ones. auto picks from the background brightness.
charsetstring" ·+×○◎◉"Glyphs the field is drawn with, sorted by how much ink each one uses, so any string works as a brightness ramp. · • ● + × ○ ◎ ◉ □ ■ ◇ ◆ △ ▲ are drawn as crisp vector shapes; anything else uses fontFamily.
fontFamilystringsystem monospaceFont for characters that are not built-in shapes. Use a font that is already loaded on the page.
glyphSizenumber11Size of each glyph in pixels.
spacingnumber1Gap between glyphs as a multiple of their size, from 0.7 (packed) to 3 (airy).
glyphWeightnumber1Stroke weight of the built-in shapes, from 0.4 to 3.
densitynumber0.5How much of the water the shoals cover, from 0 (a few faint contacts) to 1 (crowded).
scalenumber1Size of the shoals. Larger values make fewer, broader shapes.
driftnumber1How fast the shoals drift and reshape, from 0 (still) to 5.
driftAnglenumber20Direction the shoals drift, in degrees. 0 drifts to the right, 90 upward.
ambientnumber0.35How visible the shoals are between pings, from 0 (only pings reveal them) to 1.
autoPingbooleantrueSend pings from the origin on a steady rhythm.
intervalnumber3.4Seconds between automatic pings.
originXnumber0.5Horizontal position the automatic pings start from, from 0 (left) to 1 (right). Values outside that range move it off-frame.
originYnumber0.5Vertical position the automatic pings start from, from 0 (top) to 1 (bottom). Values above 1 let them rise from below the frame.
pingSpeednumber1How fast each wavefront travels outward.
rangenumber1How far a ping travels before it fades out.
ringWidthnumber1Thickness of the wavefront.
persistencenumber0.6Seconds a shoal keeps glowing after a wavefront passes, like phosphor on a sonar screen.
revealnumber0.5How much faint structure around the shoals a ping uncovers as it passes, from 0 to 1.
glownumber0.12Soft bloom around the brightest glyphs, from 0 to 3.
intensitynumber1Overall exposure.
speednumber1Time scale for everything: drift, pings and their rhythm.
interactivebooleantrueRespond to the pointer.
clickPingbooleantrueClicking sends a ping from that point. Every click adds its own wavefront, so pings overlap freely.
echobooleantrueThe pointer becomes an object in the water: wavefronts break around it, leaving a soft shadow behind, and bounce back as a smaller echo.
echoStrengthnumber1Strength of the pointer's echo and shadow, from 0 to 2.
pausedbooleanfalseFreeze the field. Reduced-motion users always get a still frame.
qualitynumber1Resolution scale from 0.25 to 1. Lower values are cheaper on large screens.
ref{ ping }—ping(x, y) sends a ping from a point given as fractions of the width and height. Without arguments it starts from the origin.
childrenReactNode—Content placed over the background.
classNamestring—Classes for the root element. It fills its parent, with a 240px minimum height.
styleCSSProperties—Inline styles for the root element.
colors[string, string]

Colour of the resting shoals and colour of the echo where a ping strikes them, blended in OKLab. The crest of a strike burns toward white.

Default["#7C5CFF", "#FF9FFC"]
backgroundColorstring

Colour of the open water.

Default"#0A0A0A"
mode"auto" | "glow" | "ink"

glow adds light for dark backgrounds, ink prints coloured glyphs for light ones. auto picks from the background brightness.

Default"auto"
charsetstring

Glyphs the field is drawn with, sorted by how much ink each one uses, so any string works as a brightness ramp. · • ● + × ○ ◎ ◉ □ ■ ◇ ◆ △ ▲ are drawn as crisp vector shapes; anything else uses fontFamily.

Default" ·+×○◎◉"
fontFamilystring

Font for characters that are not built-in shapes. Use a font that is already loaded on the page.

Defaultsystem monospace
glyphSizenumber

Size of each glyph in pixels.

Default11
spacingnumber

Gap between glyphs as a multiple of their size, from 0.7 (packed) to 3 (airy).

Default1
glyphWeightnumber

Stroke weight of the built-in shapes, from 0.4 to 3.

Default1
densitynumber

How much of the water the shoals cover, from 0 (a few faint contacts) to 1 (crowded).

Default0.5
scalenumber

Size of the shoals. Larger values make fewer, broader shapes.

Default1
driftnumber

How fast the shoals drift and reshape, from 0 (still) to 5.

Default1
driftAnglenumber

Direction the shoals drift, in degrees. 0 drifts to the right, 90 upward.

Default20
ambientnumber

How visible the shoals are between pings, from 0 (only pings reveal them) to 1.

Default0.35
autoPingboolean

Send pings from the origin on a steady rhythm.

Defaulttrue
intervalnumber

Seconds between automatic pings.

Default3.4
originXnumber

Horizontal position the automatic pings start from, from 0 (left) to 1 (right). Values outside that range move it off-frame.

Default0.5
originYnumber

Vertical position the automatic pings start from, from 0 (top) to 1 (bottom). Values above 1 let them rise from below the frame.

Default0.5
pingSpeednumber

How fast each wavefront travels outward.

Default1
rangenumber

How far a ping travels before it fades out.

Default1
ringWidthnumber

Thickness of the wavefront.

Default1
persistencenumber

Seconds a shoal keeps glowing after a wavefront passes, like phosphor on a sonar screen.

Default0.6
revealnumber

How much faint structure around the shoals a ping uncovers as it passes, from 0 to 1.

Default0.5
glownumber

Soft bloom around the brightest glyphs, from 0 to 3.

Default0.12
intensitynumber

Overall exposure.

Default1
speednumber

Time scale for everything: drift, pings and their rhythm.

Default1
interactiveboolean

Respond to the pointer.

Defaulttrue
clickPingboolean

Clicking sends a ping from that point. Every click adds its own wavefront, so pings overlap freely.

Defaulttrue
echoboolean

The pointer becomes an object in the water: wavefronts break around it, leaving a soft shadow behind, and bounce back as a smaller echo.

Defaulttrue
echoStrengthnumber

Strength of the pointer's echo and shadow, from 0 to 2.

Default1
pausedboolean

Freeze the field. Reduced-motion users always get a still frame.

Defaultfalse
qualitynumber

Resolution scale from 0.25 to 1. Lower values are cheaper on large screens.

Default1
ref{ ping }

ping(x, y) sends a ping from a point given as fractions of the width and height. Without arguments it starts from the origin.

Default—
childrenReactNode

Content placed over the background.

Default—
classNamestring

Classes for the root element. It fills its parent, with a 240px minimum height.

Default—
styleCSSProperties

Inline styles for the root element.

Default—