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Neural Flash

A storm of glowing filaments, like a thought firing

neural-flash-tw
pro.reactbits.dev
ComponentsBlocksTemplatesPricing
Get Pro

A flash of brilliance

Premium animated components and blocks, crafted to make your next launch feel alive.

Get startedBrowse library
9:41

A flash of brilliance

Premium animated components and blocks, crafted to make your next launch feel alive.

Get startedBrowse library

A flash of brilliance

Premium animated components and blocks, crafted to make your next launch feel alive.

Get startedLearn more

Customize

Speed
0.60
Iterations
12
Scale
1.00
Radius
0.90
Edge Softness
1.00
Intensity
1.10
Contrast
2.00
Flicker
0.60
Complexity
1.00
Turbulence
2.00
Twist
0.00
Density
1.50
Color
Hot Color
Background
Opacity
1.00
Cursor Strength
0.50

Props

22
NameTypeDefaultDescription
speednumber0.6Playback rate of the storm.
iterationsnumber12Feedback passes per pixel, 2 to 24. More passes add finer filaments at a GPU cost.
scalenumber1Zoom of the field; larger values pull the storm closer.
radiusnumber0.9Radius of the visible orb as a fraction of the panel height.
edgeSoftnessnumber1Width of the orb's fade-out as a fraction of its radius.
intensitynumber1.1Overall glow intensity.
contrastnumber2How readily filaments bloom to the hot colour.
flickernumber0.6Amplitude of the slow breathing pulse, 0 to 1.
complexitynumber1Growth of detail across passes; higher packs tighter lattices.
turbulencenumber2Strength of the non-linear feedback that tangles filaments.
twistnumber0Extra rotation folded in between passes; 0 keeps the classic shear.
densitynumber1.5Spread of the filament lattice.
colorstring"#475eff"Colour of the glow body.
hotColorstring"#ffffff"Colour the brightest filaments bloom towards.
backgroundColorstring"#000000"Panel backdrop, or "transparent".
opacitynumber1Master opacity of the effect.
cursorInteractionbooleantrueLet the orb drift towards the pointer and bend around it.
cursorStrengthnumber0.5How far the orb follows the pointer, and how much it bends.
pausedbooleanfalseFreeze the animation.
dprnumber1.25Upper device pixel ratio bound.
classNamestring—Extra classes for the root element.
childrenReactNode—Content layered above the effect.
speednumber

Playback rate of the storm.

Default0.6
iterationsnumber

Feedback passes per pixel, 2 to 24. More passes add finer filaments at a GPU cost.

Default12
scalenumber

Zoom of the field; larger values pull the storm closer.

Default1
radiusnumber

Radius of the visible orb as a fraction of the panel height.

Default0.9
edgeSoftnessnumber

Width of the orb's fade-out as a fraction of its radius.

Default1
intensitynumber

Overall glow intensity.

Default1.1
contrastnumber

How readily filaments bloom to the hot colour.

Default2
flickernumber

Amplitude of the slow breathing pulse, 0 to 1.

Default0.6
complexitynumber

Growth of detail across passes; higher packs tighter lattices.

Default1
turbulencenumber

Strength of the non-linear feedback that tangles filaments.

Default2
twistnumber

Extra rotation folded in between passes; 0 keeps the classic shear.

Default0
densitynumber

Spread of the filament lattice.

Default1.5
colorstring

Colour of the glow body.

Default"#475eff"
hotColorstring

Colour the brightest filaments bloom towards.

Default"#ffffff"
backgroundColorstring

Panel backdrop, or "transparent".

Default"#000000"
opacitynumber

Master opacity of the effect.

Default1
cursorInteractionboolean

Let the orb drift towards the pointer and bend around it.

Defaulttrue
cursorStrengthnumber

How far the orb follows the pointer, and how much it bends.

Default0.5
pausedboolean

Freeze the animation.

Defaultfalse
dprnumber

Upper device pixel ratio bound.

Default1.25
classNamestring

Extra classes for the root element.

Default—
childrenReactNode

Content layered above the effect.

Default—