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Square Matrix

A crisp LED grid rippling in waves of light

square-matrix-tw
pro.reactbits.dev
ComponentsBlocksTemplatesPricing
Get Pro

Lit up, pixel by pixel

Premium animated components and blocks, crafted to make your next launch feel alive.

Get startedBrowse library
9:41

Lit up, pixel by pixel

Premium animated components and blocks, crafted to make your next launch feel alive.

Get startedBrowse library

Lit up, pixel by pixel

Premium animated components and blocks, crafted to make your next launch feel alive.

Get startedLearn more

Customize

Start Color
End Color
Background
Grid Size
10
Gap
0.26
Roundness
0.35
Glow
0.70
Speed
1.00
Wave Scale
1.00
Amplitude
0.18
Contrast
1.00
Peak Brightness
2.00
Base Brightness
0.00
Angle
0°
Origin X
0.50
Origin Y
0.50
Wake
1.00
Ripple
1.00

Props

30
NameTypeDefaultDescription
colors[string, string]["#FF00FF", "#9A2BFF"]The two colours the grid blends between, from the origin outward. The hottest cores burn towards white. On light backgrounds they become matching inks.
backgroundColorstring"transparent"Background of the component. Transparent shows the page behind it and picks the light or dark look from it.
pattern"ripple" | "diagonal" | "horizontal" | "vertical" | "spiral" | "checker" | "noise" | "scan""ripple"How the wave travels: rings from the origin, straight bands, a spiral, a checkerboard, slow organic patches, or a single sweep with a soft trail.
gridSizenumber10Grid density. The frame is twice this many cells tall.
cellSizenumberundefinedFixed distance between cells in pixels. Overrides gridSize when set.
gapnumber0.26Space between the lights, as a share of the cell, from 0 to 0.95.
roundnessnumber0.35Corner rounding of each light, from 0 (square) to 1 (round).
glownumber0.7Halo and bloom around the lit cells, from 0 to 2. Bright crests bleed light into their neighbours.
speednumber1Speed of the wave. 0 holds it still.
waveScalenumber1Size of the waves. Larger values make wider rings and bands.
amplitudenumber0.18How much the lights swell on the crests and settle in the troughs, from 0 to 1.
contrastnumber1How dark the troughs get, from 0 (every cell lit) to 1 (only the unlit panel shows).
peakBrightnessnumber2Brightness of the crests. Higher values push the hottest cores towards white.
baseBrightnessnumber0Extra light on every cell, troughs included.
anglenumber0Turns the diagonal, horizontal, vertical and scan patterns, in degrees.
originXnumber0.5Where the waves start, as a share of the width. The intro cascades out from here too.
originYnumber0.5Where the waves start, as a share of the height.
wakenumber1How deeply the pointer presses the cells it passes and how long they take to spring back, from 0 to 2.
rippleStrengthnumber1Strength of the ripple a click sends out, from 0 to 2.
interactivebooleantrueCells under the pointer sink and flare like pressed keys, then spring back. A click sends a ripple from that cell. Clicks stack.
introbooleantrueThe cells cascade in from the origin when the component appears.
pausedbooleanfalseHolds the wave still. The pointer still presses cells. Reduced-motion users get a still grid.
dprnumber2Maximum device pixel ratio for the canvas.
opacitynumber1Overall opacity of the grid, from 0 to 1.
widthstring | number"100%"Width of the component.
heightstring | number"100%"Height of the component.
childrenReactNodeundefinedContent laid over the grid. Clicks on its links and buttons never send a ripple.
ref{ ripple, replay }undefinedripple(x?, y?, strength?) sends a ripple from a point given as shares of the frame. replay() plays the intro again.
classNamestringundefinedClasses for the root element.
styleCSSPropertiesundefinedInline styles for the root element.
colors[string, string]

The two colours the grid blends between, from the origin outward. The hottest cores burn towards white. On light backgrounds they become matching inks.

Default["#FF00FF", "#9A2BFF"]
backgroundColorstring

Background of the component. Transparent shows the page behind it and picks the light or dark look from it.

Default"transparent"
pattern"ripple" | "diagonal" | "horizontal" | "vertical" | "spiral" | "checker" | "noise" | "scan"

How the wave travels: rings from the origin, straight bands, a spiral, a checkerboard, slow organic patches, or a single sweep with a soft trail.

Default"ripple"
gridSizenumber

Grid density. The frame is twice this many cells tall.

Default10
cellSizenumber

Fixed distance between cells in pixels. Overrides gridSize when set.

Defaultundefined
gapnumber

Space between the lights, as a share of the cell, from 0 to 0.95.

Default0.26
roundnessnumber

Corner rounding of each light, from 0 (square) to 1 (round).

Default0.35
glownumber

Halo and bloom around the lit cells, from 0 to 2. Bright crests bleed light into their neighbours.

Default0.7
speednumber

Speed of the wave. 0 holds it still.

Default1
waveScalenumber

Size of the waves. Larger values make wider rings and bands.

Default1
amplitudenumber

How much the lights swell on the crests and settle in the troughs, from 0 to 1.

Default0.18
contrastnumber

How dark the troughs get, from 0 (every cell lit) to 1 (only the unlit panel shows).

Default1
peakBrightnessnumber

Brightness of the crests. Higher values push the hottest cores towards white.

Default2
baseBrightnessnumber

Extra light on every cell, troughs included.

Default0
anglenumber

Turns the diagonal, horizontal, vertical and scan patterns, in degrees.

Default0
originXnumber

Where the waves start, as a share of the width. The intro cascades out from here too.

Default0.5
originYnumber

Where the waves start, as a share of the height.

Default0.5
wakenumber

How deeply the pointer presses the cells it passes and how long they take to spring back, from 0 to 2.

Default1
rippleStrengthnumber

Strength of the ripple a click sends out, from 0 to 2.

Default1
interactiveboolean

Cells under the pointer sink and flare like pressed keys, then spring back. A click sends a ripple from that cell. Clicks stack.

Defaulttrue
introboolean

The cells cascade in from the origin when the component appears.

Defaulttrue
pausedboolean

Holds the wave still. The pointer still presses cells. Reduced-motion users get a still grid.

Defaultfalse
dprnumber

Maximum device pixel ratio for the canvas.

Default2
opacitynumber

Overall opacity of the grid, from 0 to 1.

Default1
widthstring | number

Width of the component.

Default"100%"
heightstring | number

Height of the component.

Default"100%"
childrenReactNode

Content laid over the grid. Clicks on its links and buttons never send a ripple.

Defaultundefined
ref{ ripple, replay }

ripple(x?, y?, strength?) sends a ripple from a point given as shares of the frame. replay() plays the intro again.

Defaultundefined
classNamestring

Classes for the root element.

Defaultundefined
styleCSSProperties

Inline styles for the root element.

Defaultundefined