Fog Sphere

A soft, swirling sphere of fog

fog-sphere-tw

Customize

Animation

1
0.1
20
1

Volume

10
2.5
7.5
2.1
2.9
0.05
0.0005

Color

#D946EF
#F472B6
0.5
#FFFFFF
1
1

Props

widthstring | number

Container width

Default:"100%"
heightstring | number

Container height

Default:"100%"
classNamestring

Additional CSS classes for styling

Default:""
childrenReactNode

Content rendered above the effect

Default:undefined
speednumber

Global animation speed multiplier (0.1–3.0)

Default:1
rotationSpeednumber

Camera-orbit speed in radians/second at speed=1 (0–1)

Default:0.1
rayMarchStepsnumber

Ray-march steps per pixel; lower is faster (8–32)

Default:20
turbulenceItersnumber

Turbulence iterations folded into the warp field (2–10)

Default:10
turbulenceAmplitudenumber

Amplitude of each turbulence octave (0–3)

Default:2.5
turbulenceFrequencynumber

Initial turbulence frequency (1–10)

Default:7.5
turbulenceExponentnumber

Per-octave frequency multiplier (1.1–3)

Default:2.1
sphereRadiusnumber

Sphere shell radius in world units (0.5–6)

Default:2.9
passthroughnumber

Empty-space density bias (0.01–0.5)

Default:0.05
brightnessnumber

Final brightness multiplier (0.0001–0.005)

Default:0.0005
coreColorstring

Inner / dense color in hex format

Default:"#D946EF"
glowColorstring

Outer / glow color in hex format

Default:"#F472B6"
colorMixnumber

Mix factor between core and glow colors (0–1)

Default:0.5
backgroundColorstring

Background fill color in hex format

Default:"#0A0A0A"
invertForLightboolean

Invert the rendered luminance — set true on light backgrounds

Default:false
opacitynumber

Master alpha (0–1)

Default:1
dprnumber

Maximum device pixel ratio (caps GPU work) (1–3)

Default:1.5
blurnumber

Post-process Gaussian blur in pixels; 0 disables the off-screen pass (0–12)

Default:1
blurResolutionnumber

Off-screen render scale used by the blur pass (0.25–1)

Default:1