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Animated components, blocks, and templates for React. Pay once, ship stunning pages forever.

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Fog Sphere

A soft, swirling sphere of fog

fog-sphere-tw
pro.reactbits.dev
ComponentsBlocksTemplatesPricing
Get Pro

A little mystery goes a long way

Premium animated components and blocks, crafted to make your next launch feel alive.

Get startedBrowse library
9:41

A little mystery goes a long way

Premium animated components and blocks, crafted to make your next launch feel alive.

Get startedBrowse library

A little mystery goes a long way

Premium animated components and blocks, crafted to make your next launch feel alive.

Get startedLearn more

Customize

Speed
1.0
Rotation Speed
0.10
Ray-March Steps
20
Opacity
1.00
Turbulence Iters
10
Turbulence Amp
2.50
Turbulence Freq
7.5
Turbulence Exp
2.10
Sphere Radius
2.9
Passthrough
0.05
Brightness
0.0005
Core Color
Glow Color
Color Mix
0.50
Background
Blur
1.0
Blur Resolution
1.00

Props

23
NameTypeDefaultDescription
widthstring | number"100%"Container width
heightstring | number"100%"Container height
classNamestring""Additional CSS classes for styling
childrenReactNodeundefinedContent rendered above the effect
speednumber1Global animation speed multiplier (0.1–3.0)
rotationSpeednumber0.1Camera-orbit speed in radians/second at speed=1 (0–1)
rayMarchStepsnumber20Ray-march steps per pixel; lower is faster (8–32)
turbulenceItersnumber10Turbulence iterations folded into the warp field (2–10)
turbulenceAmplitudenumber2.5Amplitude of each turbulence octave (0–3)
turbulenceFrequencynumber7.5Initial turbulence frequency (1–10)
turbulenceExponentnumber2.1Per-octave frequency multiplier (1.1–3)
sphereRadiusnumber2.9Sphere shell radius in world units (0.5–6)
passthroughnumber0.05Empty-space density bias (0.01–0.5)
brightnessnumber0.0005Final brightness multiplier (0.0001–0.005)
coreColorstring"#D946EF"Inner / dense color in hex format
glowColorstring"#F472B6"Outer / glow color in hex format
colorMixnumber0.5Mix factor between core and glow colors (0–1)
backgroundColorstring"#0A0A0A"Background fill color in hex format
invertForLightbooleanfalseInvert the rendered luminance: set true on light backgrounds
opacitynumber1Master alpha (0–1)
dprnumber1.5Maximum device pixel ratio (caps GPU work) (1–3)
blurnumber1Post-process Gaussian blur in pixels; 0 disables the off-screen pass (0–12)
blurResolutionnumber1Off-screen render scale used by the blur pass (0.25–1)
widthstring | number

Container width

Default"100%"
heightstring | number

Container height

Default"100%"
classNamestring

Additional CSS classes for styling

Default""
childrenReactNode

Content rendered above the effect

Defaultundefined
speednumber

Global animation speed multiplier (0.1–3.0)

Default1
rotationSpeednumber

Camera-orbit speed in radians/second at speed=1 (0–1)

Default0.1
rayMarchStepsnumber

Ray-march steps per pixel; lower is faster (8–32)

Default20
turbulenceItersnumber

Turbulence iterations folded into the warp field (2–10)

Default10
turbulenceAmplitudenumber

Amplitude of each turbulence octave (0–3)

Default2.5
turbulenceFrequencynumber

Initial turbulence frequency (1–10)

Default7.5
turbulenceExponentnumber

Per-octave frequency multiplier (1.1–3)

Default2.1
sphereRadiusnumber

Sphere shell radius in world units (0.5–6)

Default2.9
passthroughnumber

Empty-space density bias (0.01–0.5)

Default0.05
brightnessnumber

Final brightness multiplier (0.0001–0.005)

Default0.0005
coreColorstring

Inner / dense color in hex format

Default"#D946EF"
glowColorstring

Outer / glow color in hex format

Default"#F472B6"
colorMixnumber

Mix factor between core and glow colors (0–1)

Default0.5
backgroundColorstring

Background fill color in hex format

Default"#0A0A0A"
invertForLightboolean

Invert the rendered luminance: set true on light backgrounds

Defaultfalse
opacitynumber

Master alpha (0–1)

Default1
dprnumber

Maximum device pixel ratio (caps GPU work) (1–3)

Default1.5
blurnumber

Post-process Gaussian blur in pixels; 0 disables the off-screen pass (0–12)

Default1
blurResolutionnumber

Off-screen render scale used by the blur pass (0.25–1)

Default1