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Axial Beam

Soft rays of light rising from beyond the frame

axial-beam-tw

Customize

Background
Body
Glow
Bright
Core
Origin X
0.50
Origin Y
-0.70
Angle
0°
Tilt
20°
Spread
34°
Rays
10
Ray Width
1.00
Reach
1.10
Swing
1.00
Flicker
0.60
Haze
1.00
Intensity
1.00
Speed
1.00
Cursor Boost
1.00
Cursor Width
5.0°
Grain
0.00
Seed
0

Props

26
NameTypeDefaultDescription
colorsstring[]["#5227FF", "#B84DFF", "#FF9FFC", "#FFE6FA"]Up to four colours, from the body of the rays to their hottest core.
backgroundColorstring"#06040d"Colour behind the light. Pass "transparent" to composite over the page.
blend"add" | "ink""add""add" emits light on dark backgrounds, "ink" shades light ones.
originXnumber0.5Horizontal position of the light source, 0 left to 1 right.
originYnumber-0.7Vertical position of the light source, 0 bottom to 1 top. Values beyond the frame give long, nearly parallel rays.
anglenumber0Direction the rays travel, in degrees. 0 points up, 180 down.
tiltnumber20Leans the rays towards the viewer in perspective, in degrees. 0 keeps them flat, negative values send them into the distance.
spreadnumber34Half-width of the fan of rays, in degrees.
raysnumber10Number of rays in the fan, 1 to 16.
rayWidthnumber1Multiplier for the width of every ray.
reachnumber1.1How far the light travels into the frame before fading, in frame heights.
swingnumber1How far the rays drift from their resting angles. 0 holds them still.
flickernumber0.6How strongly the rays fade in and out over time, 0 to 1.
hazenumber1Soft light scattered between the rays and drifting along them. 0 gives clean rays.
intensitynumber1Overall brightness.
speednumber1Animation speed. 0 holds the current frame.
interactivebooleantrueLights up the rays the pointer passes over.
cursorBoostnumber1How brightly a ray flares when the pointer lines up with it. 0 disables it.
cursorWidthnumber5Angular reach of the pointer, in degrees. Wider values light up neighbouring rays too.
grainnumber0Optional film grain. Gradients are already dithered, so 0 stays free of banding.
seednumber0Changes the arrangement and timing of the rays.
pausedbooleanfalseFreezes the drifting rays.
dprnumber1.5Upper bound for the device pixel ratio.
classNamestring—Classes for the root element. Give it a height.
styleCSSProperties—Inline styles for the root element.
childrenReactNode—Content layered above the light.
colorsstring[]

Up to four colours, from the body of the rays to their hottest core.

Default["#5227FF", "#B84DFF", "#FF9FFC", "#FFE6FA"]
backgroundColorstring

Colour behind the light. Pass "transparent" to composite over the page.

Default"#06040d"
blend"add" | "ink"

"add" emits light on dark backgrounds, "ink" shades light ones.

Default"add"
originXnumber

Horizontal position of the light source, 0 left to 1 right.

Default0.5
originYnumber

Vertical position of the light source, 0 bottom to 1 top. Values beyond the frame give long, nearly parallel rays.

Default-0.7
anglenumber

Direction the rays travel, in degrees. 0 points up, 180 down.

Default0
tiltnumber

Leans the rays towards the viewer in perspective, in degrees. 0 keeps them flat, negative values send them into the distance.

Default20
spreadnumber

Half-width of the fan of rays, in degrees.

Default34
raysnumber

Number of rays in the fan, 1 to 16.

Default10
rayWidthnumber

Multiplier for the width of every ray.

Default1
reachnumber

How far the light travels into the frame before fading, in frame heights.

Default1.1
swingnumber

How far the rays drift from their resting angles. 0 holds them still.

Default1
flickernumber

How strongly the rays fade in and out over time, 0 to 1.

Default0.6
hazenumber

Soft light scattered between the rays and drifting along them. 0 gives clean rays.

Default1
intensitynumber

Overall brightness.

Default1
speednumber

Animation speed. 0 holds the current frame.

Default1
interactiveboolean

Lights up the rays the pointer passes over.

Defaulttrue
cursorBoostnumber

How brightly a ray flares when the pointer lines up with it. 0 disables it.

Default1
cursorWidthnumber

Angular reach of the pointer, in degrees. Wider values light up neighbouring rays too.

Default5
grainnumber

Optional film grain. Gradients are already dithered, so 0 stays free of banding.

Default0
seednumber

Changes the arrangement and timing of the rays.

Default0
pausedboolean

Freezes the drifting rays.

Defaultfalse
dprnumber

Upper bound for the device pixel ratio.

Default1.5
classNamestring

Classes for the root element. Give it a height.

Default—
styleCSSProperties

Inline styles for the root element.

Default—
childrenReactNode

Content layered above the light.

Default—